Using Core Animation to create flip-card number animations on the iPad and iPhone
Tag Archives: iPhone
iPad – The rise of the naturalistic user interface
Apple’s iPad applications make use of real-world objects in their user interfaces: books, newspapers, address books. What is it about the iPad that makes it a good platform for this kind of UI?
Why the Peggle mobile experience beats GTA
Peggle and Grand Theft Auto: Chinatown Wars. Two fantastic and very different iPhone games, but how is your enjoyment of them affected by the platform on which they run?
BattleFingers is here!
Well, I’ve done it: I’ve got my first game live on the AppStore. It’s been an interesting journey. I’m terribly bad at getting my hands on devkits and SDKs, having a play with them and then not doing anything constructive. This dates way back to things like the Playstation NetYaroze, which was pretty expensive, and [...]
Sound formats for iPhone development
Ahh, back to work today. It’s pretty tough getting back into the swing of things after what turned out to be a long break this year. While I was off I finally got to spend some time working on an iPhone game. After getting hold of the SDK a while back, it’s only now that [...]
