Tag Archives: iPhone

Creating an iPad flip-clock with Core Animation

Using Core Animation to create flip-card number animations on the iPad and iPhone

Posted in Graphics, Mac, iPhone | Also tagged , , | 9 Comments

iPad – The rise of the naturalistic user interface

Apple’s iPad applications make use of real-world objects in their user interfaces: books, newspapers, address books. What is it about the iPad that makes it a good platform for this kind of UI?

Posted in Graphics, Usability, iPhone | Also tagged , , | 3 Comments

Why the Peggle mobile experience beats GTA

Peggle and Grand Theft Auto: Chinatown Wars. Two fantastic and very different iPhone games, but how is your enjoyment of them affected by the platform on which they run?

Posted in Gaming, Usability, iPhone | Also tagged | 1 Comment

BattleFingers is here!

Well, I’ve done it: I’ve got my first game live on the AppStore. It’s been an interesting journey. I’m terribly bad at getting my hands on devkits and SDKs, having a play with them and then not doing anything constructive. This dates way back to things like the Playstation NetYaroze, which was pretty expensive, and [...]

Posted in Gaming, Mac, Software Development, iPhone | Also tagged | Leave a comment

Sound formats for iPhone development

Ahh, back to work today. It’s pretty tough getting back into the swing of things after what turned out to be a long break this year. While I was off I finally got to spend some time working on an iPhone game. After getting hold of the SDK a while back, it’s only now that [...]

Posted in Mac, Software Development, iPhone | Also tagged , , , , , | 5 Comments