Tag Archives: iPad

Drawing animated shapes and text in Core Animation layers

Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.

Posted in Mac, Software Development, iOS, iPhone | Also tagged , , , , , , | Leave a comment

Creating a physics-based OpenGL iOS app

If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.

Posted in C++, Graphics, Software Development, iOS, iPhone | Also tagged , , , , , | Leave a comment

Sneaky peek: Physics on iOS

A quick look at the physics demo I’ve been writing using Bullet on iOS.

Posted in Graphics, iOS | Also tagged , , , , | Leave a comment

Creating an iPad flip-clock with Core Animation

Using Core Animation to create flip-card number animations on the iPad and iPhone

Posted in Graphics, Mac, iPhone | Also tagged , , | 13 Comments

iPad – The rise of the naturalistic user interface

Apple’s iPad applications make use of real-world objects in their user interfaces: books, newspapers, address books. What is it about the iPad that makes it a good platform for this kind of UI?

Posted in Graphics, Usability, iPhone | Also tagged , , | 3 Comments
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