Tag Archives: iOS

Looking back at 2011

A quick look back at some of the stuff I’ve been doing this year.

Posted in F#, Software Development, WPF, iOS | Also tagged , , , , , | Leave a comment

Drawing animated shapes and text in Core Animation layers

Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.

Posted in Mac, Software Development, iOS, iPhone | Also tagged , , , , , , | Leave a comment

Creating a physics-based OpenGL iOS app

If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.

Posted in C++, Graphics, Software Development, iOS, iPhone | Also tagged , , , , , | Leave a comment

Sneaky peek: Physics on iOS

A quick look at the physics demo I’ve been writing using Bullet on iOS.

Posted in Graphics, iOS | Also tagged , , , , | Leave a comment
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