Tag Archives: Graphics

30 years ago at CES…

How different did things look at CES 30 years ago? Very.

Posted in Gaming, Graphics | Also tagged , | Leave a comment

Drawing animated shapes and text in Core Animation layers

Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.

Posted in Mac, Software Development, iOS, iPhone | Also tagged , , , , , , | Leave a comment

Creating a physics-based OpenGL iOS app

If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.

Posted in C++, Graphics, Software Development, iOS, iPhone | Also tagged , , , , , | Leave a comment

Kinect SDK with F#

My first quick look at using the Kinect SDK with F#.

Posted in .NET, F#, Graphics, Software Development, WPF | Also tagged , , , | Leave a comment

onedotzero – Sprites – doing it for the kids

This year the onedotzero film festival included for the first time a screening for families. Here’s what I thought of it.

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Minilight renderer in F#

Porting the Minilight global illumination renderer to F#.

Posted in .NET, F#, Graphics, Software Development | Also tagged , , | 4 Comments

Creating an iPad flip-clock with Core Animation

Using Core Animation to create flip-card number animations on the iPad and iPhone

Posted in Graphics, Mac, iPhone | Also tagged , , | 13 Comments

Highlights from onedotzero – wow+flutter

Some highlights from the onedotzero wow+flutter digital short film festival.

Posted in Graphics | Also tagged , , , | 1 Comment
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