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	<title>voyce &#187; COM</title>
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		<title>.NET 4.0 Type Equivalence causes BadImageFormatException</title>
		<link>http://www.voyce.com/index.php/2010/04/23/net-4-0-type-equivalence-causes-badimageformatexception/</link>
		<comments>http://www.voyce.com/index.php/2010/04/23/net-4-0-type-equivalence-causes-badimageformatexception/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 10:53:33 +0000</pubDate>
		<dc:creator>ian</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[COM]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[WinDbg]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[.NET4]]></category>
		<category><![CDATA[CLR]]></category>
		<category><![CDATA[IL]]></category>

		<guid isPermaLink="false">http://www.voyce.com/?p=840</guid>
		<description><![CDATA[Interop assemblies containing certain constructs will cause a BadImageFormatException in .NET 4.0]]></description>
			<content:encoded><![CDATA[<p>I recently discovered a nasty backward compatibility problem with the new type equivalence feature in .NET 4.0. Luckily it&#8217;s relatively difficult to hit it if you&#8217;re in a pure-C# environment, but if you happen to generate any assemblies directly using IL, you should watch out. Read on for all the gory details.<br />
<span id="more-840"></span></p>
<h2>What is .NET type equivalence?</h2>
<p>Described at a high level <a href="http://msdn.microsoft.com/en-us/library/dd997297.aspx">here</a>, .NET 4.0 type equivalence essentially gives you a way of indicating that different .NET types represent the same underlying COM type and is most commonly used in COM interop scenarios. One of the reasons for its introduction is to save developers from having to ship large interop DLLs with their software, e.g. the multi-megabyte Microsoft.Office.Interop. Instead the compiler can inline the definition of any types used, and mark them appropriately as representing the original COM types. </p>
<h2>The error</h2>
<p>We noticed that whenever we built and ran an application that referenced a DLL using .NET 2.0, it worked. Doing the same thing with .NET 4.0 caused a <a href="http://msdn.microsoft.com/en-us/library/system.badimageformatexception.aspx">BadImageFormatException</a>.<br />
<code><br />
Unhandled Exception: System.BadImageFormatException: Could not load file or assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. An attempt was made to load a program with an incorrect format.<br />
   at X.Main()<br />
</code> </p>
<h2>Let&#8217;s dig!</h2>
<p>So, the BadImageFormatException doesn&#8217;t actually tell us much. Let&#8217;s break out WinDbg and see what we can find. Running the faulting app we can see several C++ exceptions before the CLR exception is thrown:<br />
<code><br />
(178c.790): C++ EH exception - code e06d7363 (first chance)<br />
...<br />
(178c.790): C++ EH exception - code e06d7363 (first chance)<br />
(178c.790): CLR exception - code e0434352 (first chance)<br />
</code><br />
I changed the exception handling settings to stop on C++ exceptions (<code>sxe eh</code>) then ran again to see where things were going wrong. It stopped here:<br />
<code><br />
0:000> kp<br />
ChildEBP RetAddr<br />
0012d15c 79084c0f KERNEL32!RaiseException+0x53<br />
0012d194 793371be MSVCR100_CLR0400!_CxxThrowException+0x48<br />
0012d5e4 79455cae clr!EEFileLoadException::Throw+0x1a8<br />
0012d634 794558d2 clr!CompareTypeTokens+0x200<br />
0012d6b0 791b5c00 clr!IsTypeDefEquivalent+0x102<br />
0012d6d4 791b2ca8 <b>clr!MethodTableBuilder::CheckForTypeEquivalence</b>+0x94<br />
0012d7ac 791b27c9 clr!MethodTableBuilder::BuildMethodTableThrowing+0x60d<br />
0012d9a4 791a4578 clr!ClassLoader::CreateTypeHandleForTypeDefThrowing+0x88e<br />
</code><br />
Interesting. Notice how the call stack contains some .NET 4.0 specific methods relating to the new type equivalence feature. We&#8217;re hitting a new code path, which is consistent with the fact that running against a down-level CLR works.</p>
<p>After a bit more toing-and-froing, I discovered that the C++ exception is thrown when <code>clr!MDInternalRO::IsValidToken</code> returns an error. By disassembling the function we can see it&#8217;s just looking at various bits in the token value, and it decides that the value passed (0&#215;02000000) isn&#8217;t valid. Looking at the output from ildasm that token doesn&#8217;t appear anywhere. And if we add a dump of the value, we can see that it indeed doesn&#8217;t look like the other tokens: </p>
<pre>
0:000> bu clr!MDInternalRO::IsValidToken "dd esp+8 L1; g"
...
0012f5a8  02000001
0012f31c  06000001
0012f2c0  02000002
0012f0f4  02000002
0012ebe4  01000001
0012e944  23000001
...
0012d5f4  02000000
(18ec.1ec8): C++ EH exception - code e06d7363 (first chance)
</pre>
<h2>What&#8217;s the culprit?</h2>
<p>So it looks pretty conclusive; the DLL contains something that the CLR isn&#8217;t expecting. But what? It&#8217;s time to break out the oldest tool in the troubleshooting box: the binary chop!</p>
<p>Eventually I got the referenced DLL down to only a single simple construct. Can you guess what it is? A global literal value. A <em>real</em> global value, one that isn&#8217;t even part of a type. Crazy huh? In IL it looks like this:<br />
<code><br />
.field public static literal valuetype Test.MyEnum LiteralValue = int32(0x00000001)<br />
</code><br />
It&#8217;s a literal value of an enumerated type. That&#8217;s important: using a value of a simple type (say int32) does not provoke the error.</p>
<p>Now, I wasn&#8217;t even sure that this is a valid IL construct, but according to the ECMA IL spec, specifically <a href="http://jilc.sourceforge.net/ecma_p2_cil.shtml#_Toc524940530">partition II, section 15</a>, it is:</p>
<blockquote><p>The CLI also supports global fields, which are fields declared outside of any type definition. Global fields shall be static.</p></blockquote>
<p>So it looks like we&#8217;re not doing anything illegal, backed up by the fact that the .NET 2.0 CLR can make use of it without a problem.</p>
<p>Interestingly, there&#8217;s another aspect that influences whether this code path is hit. As mentioned above, type equivalence is intended for use with interop libraries. As such, it only kicks in if your referenced assembly is marked with the PrimaryInteropAssembly attribute, e.g.:</p>
<p><code><br />
  .custom instance void [mscorlib]System.Runtime.InteropServices.PrimaryInteropAssemblyAttribute::.ctor(int32,int32) = ( 01 00 01 00 00 00 00 00 00 00 00 00 )<br />
</code></p>
<h2>The Fix?</h2>
<p>The issue is currently with Microsoft product support. Let&#8217;s see what they come up with; is it too esoteric for a hotfix&#8230;?</p>
<h2>The Repro</h2>
<p>Here&#8217;s some code and instructions on how to repro the problem.</p>
<ol>
<li>Build the IL into a DLL using ilasm.<br />
<code>"c:\WINNT\Microsoft.NET\Framework\v2.0.50727\ilasm.exe" /dll Test.il /output=Test.dll</code>
</li>
<li>Build the application into a .NET 4.0 EXE that references the DLL<br />
<code>"c:\winnt\Microsoft.NET\Framework\v4.0.30319\csc.exe" TestConsumer.cs /reference:Test.dll</code>
</li>
<li>Run the resulting <code>TestConsumer.exe</code> application and you&#8217;ll get the exception</li>
</ol>
<p><b>Test.il</b><br />
<code><br />
.assembly extern mscorlib<br />
{<br />
  .publickeytoken = (B7 7A 5C 56 19 34 E0 89 )<br />
  .ver 2:0:0:0<br />
}<br />
.assembly Test<br />
{<br />
  .custom instance void [mscorlib]System.Runtime.InteropServices.PrimaryInteropAssemblyAttribute::.ctor(int32,int32) = ( 01 00 01 00 00 00 00 00 00 00 00 00 )<br />
  .hash algorithm 0x00008004<br />
  .ver 1:0:0:0<br />
}<br />
.module Test.dll<br />
.imagebase 0x00400000<br />
.file alignment 0x00000200<br />
.stackreserve 0x00100000<br />
.subsystem 0x0003<br />
.corflags 0x00000001 </p>
<p>.field public static literal valuetype Test.MyEnum LiteralValue = int32(0x00000001)</p>
<p>.class public auto ansi sealed Test.MyEnum<br />
       extends [mscorlib]System.Enum<br />
{<br />
  .field public specialname rtspecialname int32 value__<br />
  .field public static literal valuetype Test.MyEnum Zero = int32(0x00000000)<br />
  .field public static literal valuetype Test.MyEnum One = int32(0x00000001)<br />
}<br />
</code><br />
<b>TestConsumer.cs</b></p>

<div class="wp_syntax"><div class="code"><pre class="csharp" style="font-family:monospace;"><span style="color: #FF0000;">class</span> X
<span style="color: #000000;">&#123;</span>
    <span style="color: #0600FF;">static</span> <span style="color: #0600FF;">void</span> Main<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>
    <span style="color: #000000;">&#123;</span>
        var v <span style="color: #008000;">=</span> Test.<span style="color: #0000FF;">MyEnum</span>.<span style="color: #0000FF;">Zero</span><span style="color: #008000;">;</span>
    <span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

]]></content:encoded>
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		</item>
		<item>
		<title>Beware of using stack-based COM objects from .NET</title>
		<link>http://www.voyce.com/index.php/2010/01/21/beware-of-using-stack-based-com-objects-from-net/</link>
		<comments>http://www.voyce.com/index.php/2010/01/21/beware-of-using-stack-based-com-objects-from-net/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 17:16:57 +0000</pubDate>
		<dc:creator>ian</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[COM]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[WinDbg]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[mscorwks]]></category>
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		<guid isPermaLink="false">http://www.voyce.com/?p=618</guid>
		<description><![CDATA[COM objects that don't have the expected lifetime can cause chaos when combined with .NETs garbage collection system.]]></description>
			<content:encoded><![CDATA[<p>There are all sorts of nasty things to be aware of if you&#8217;re mixing reference-counted COM objects with garbage-collected .NET. For instance, if you&#8217;re implementing COM objects in C++ then you&#8217;re free to allocate them anywhere you like; on the heap or perhaps on the stack if you know they&#8217;re only used in some specific scope.</p>
<p>But what happens if during the lifetime of that stack based COM object, it gets used from .NET? A runtime callable wrapper (RCW) will be created around the object. And this RCW expects to be able to keep the underlying object alive by incrementing its reference count. Of course, the stack-based object will soon go out of scope, and regardless of its reference count the object will be destroyed and the pointer that the RCW contains will no longer be valid. It points into the stack, so when the RCW gets cleaned-up, the CLR will call via this pointer into memory that contains garbage and you&#8217;ll get something nasty like an access violation or illegal instruction exception. </p>
<p><span id="more-618"></span></p>
<p>It&#8217;s fairly easy to reproduce this to see where things go wrong. It can be useful to see where the CLR blows up, and how we can identify this as the cause.</p>
<p>Lets start by creating a simple pseudo-COM object that implements just the bare minimum to be usable:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">class</span> MyClass <span style="color: #008080;">:</span> <span style="color: #0000ff;">public</span> IUnknown
<span style="color: #008000;">&#123;</span>
<span style="color: #0000ff;">public</span><span style="color: #008080;">:</span>
	MyClass<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">:</span>l<span style="color: #008000;">&#40;</span><span style="color: #0000dd;">0</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span><span style="color: #008000;">&#125;</span>
	STDMETHOD_<span style="color: #008000;">&#40;</span>ULONG, AddRef<span style="color: #008000;">&#41;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">return</span> InterlockedIncrement<span style="color: #008000;">&#40;</span><span style="color: #000040;">&amp;</span>l<span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span>
	STDMETHOD_<span style="color: #008000;">&#40;</span>ULONG, Release<span style="color: #008000;">&#41;</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span> <span style="color: #0000ff;">return</span> InterlockedDecrement<span style="color: #008000;">&#40;</span><span style="color: #000040;">&amp;</span>l<span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span> <span style="color: #008000;">&#125;</span>
	STDMETHOD<span style="color: #008000;">&#40;</span>QueryInterface<span style="color: #008000;">&#41;</span><span style="color: #008000;">&#40;</span>REFIID iid, <span style="color: #0000ff;">void</span> <span style="color: #000040;">**</span> ppvObject<span style="color: #008000;">&#41;</span>
	<span style="color: #008000;">&#123;</span>
		<span style="color: #0000ff;">if</span> <span style="color: #008000;">&#40;</span>iid <span style="color: #000080;">==</span> IID_IUnknown<span style="color: #008000;">&#41;</span>
		<span style="color: #008000;">&#123;</span>
			<span style="color: #000040;">*</span>ppvObject <span style="color: #000080;">=</span> <span style="color: #0000dd;">this</span><span style="color: #008080;">;</span>
			AddRef<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
                        <span style="color: #0000ff;">return</span> S_OK<span style="color: #008080;">;</span>
		<span style="color: #008000;">&#125;</span>
		<span style="color: #0000ff;">return</span> E_NOINTERFACE<span style="color: #008080;">;</span>
	<span style="color: #008000;">&#125;</span>
<span style="color: #0000ff;">private</span><span style="color: #008080;">:</span>
	<span style="color: #0000ff;">long</span> l<span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span></pre></div></div>

<p>We&#8217;ll also need a COM visible .NET object that will use the object. It doesn&#8217;t actually need to be COM visible, but that&#8217;s the easiest way to access it from C++, in my opinion.</p>
<p>I&#8217;ve created the COM object in F#. It&#8217;s a trivial class that has a single interface, with a single method that takes the object we pass to it and prints its type. This is enough for the RCW to be created.</p>

<div class="wp_syntax"><div class="code"><pre class="fsharp" style="font-family:monospace;"><span style="color: #06c; font-weight: bold;">open</span> System
<span style="color: #06c; font-weight: bold;">open</span> System<span style="color: #000080;">.</span><span style="color: #505090;">Runtime</span><span style="color: #000080;">.</span><span style="color: #505090;">InteropServices</span>
&nbsp;
<span style="color: #06c; font-weight: bold;">module</span> Module1 <span style="color: #000080;">=</span>
&nbsp;
    <span style="color: #000080;">&#91;</span><span style="color: #000080;">&lt;</span>ComVisible<span style="color: #000080;">&#40;</span><span style="color: #06c; font-weight: bold;">true</span><span style="color: #000080;">&#41;</span><span style="color: #000080;">;</span> InterfaceType<span style="color: #000080;">&#40;</span>ComInterfaceType<span style="color: #000080;">.</span><span style="color: #505090;">InterfaceIsIUnknown</span><span style="color: #000080;">&#41;</span><span style="color: #000080;">&gt;</span><span style="color: #000080;">&#93;</span>
    <span style="color: #06c; font-weight: bold;">type</span> <span style="color: #06c; font-weight: bold;">public</span> IConsumer <span style="color: #000080;">=</span> 
        <span style="color: #06c; font-weight: bold;">abstract</span> <span style="color: #06c; font-weight: bold;">member</span> UseObject <span style="color: #000080;">:</span> o<span style="color: #000080;">:</span>obj <span style="color: #000080;">-&gt;</span> unit
&nbsp;
    <span style="color: #000080;">&#91;</span><span style="color: #000080;">&lt;</span>ComVisible<span style="color: #000080;">&#40;</span><span style="color: #06c; font-weight: bold;">true</span><span style="color: #000080;">&#41;</span><span style="color: #000080;">;</span> ClassInterface<span style="color: #000080;">&#40;</span>ClassInterfaceType<span style="color: #000080;">.</span><span style="color: #505090;">None</span><span style="color: #000080;">&#41;</span><span style="color: #000080;">&gt;</span><span style="color: #000080;">&#93;</span>
    <span style="color: #06c; font-weight: bold;">type</span> <span style="color: #06c; font-weight: bold;">public</span> Consumer<span style="color: #000080;">&#40;</span><span style="color: #000080;">&#41;</span> <span style="color: #000080;">=</span>
        <span style="color: #06c; font-weight: bold;">interface</span> IConsumer <span style="color: #06c; font-weight: bold;">with</span>
            <span style="color: #06c; font-weight: bold;">member</span> this<span style="color: #000080;">.</span><span style="color: #505090;">UseObject</span> <span style="color: #000080;">&#40;</span>o<span style="color: #000080;">:</span>obj<span style="color: #000080;">&#41;</span> <span style="color: #000080;">=</span>
                Console<span style="color: #000080;">.</span><span style="color: #505090;">WriteLine</span> <span style="color: #000080;">&#40;</span>sprintf <span style="color: #008080;">&quot;%A&quot;</span> <span style="color: #000080;">&#40;</span>o<span style="color: #000080;">.</span><span style="color: #505090;">GetType</span><span style="color: #000080;">&#40;</span><span style="color: #000080;">&#41;</span><span style="color: #000080;">&#41;</span><span style="color: #000080;">&#41;</span></pre></div></div>

<p>We can compile this into a DLL, then run regasm with the /tlb switch to generate a type library (TLB):</p>
<pre>
fsc -o:obj\Debug\testStackObjectsFs.dll Module1.fs
regasm /tlb:testStackObjectsFs.tlb testStackObjectsFs.dll
</pre>
<p>That can be #imported back into our test harness:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #339900;">#import &quot;testStackObjectsFs.tlb&quot;</span></pre></div></div>

<p>Now we&#8217;re ready to put together some code that creates an instance of our object on the stack and passes it to our .NET component:</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #0000ff;">void</span> Foo<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span>
<span style="color: #008000;">&#123;</span>
	<span style="color: #666666;">// Create an instance of our &quot;COM object&quot; on the stack</span>
	MyClass obj<span style="color: #008080;">;</span>
&nbsp;
	<span style="color: #666666;">// Create a managed object</span>
	testStackObjectsFs<span style="color: #008080;">::</span><span style="color: #007788;">IConsumerPtr</span> mgd<span style="color: #008000;">&#40;</span>__uuidof<span style="color: #008000;">&#40;</span>testStackObjectsFs<span style="color: #008080;">::</span><span style="color: #007788;">Consumer</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
&nbsp;
	<span style="color: #666666;">// and pass our COM object to it</span>
	mgd<span style="color: #000040;">-</span><span style="color: #000080;">&gt;</span>UseObject<span style="color: #008000;">&#40;</span>_variant_t<span style="color: #008000;">&#40;</span><span style="color: #000040;">&amp;</span>obj<span style="color: #008000;">&#41;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span>
&nbsp;
<span style="color: #0000ff;">int</span> _tmain<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">int</span> argc, _TCHAR<span style="color: #000040;">*</span> argv<span style="color: #008000;">&#91;</span><span style="color: #008000;">&#93;</span><span style="color: #008000;">&#41;</span>
<span style="color: #008000;">&#123;</span>
	<span style="color: #666666;">// Initialise the COM runtime, for our purposes it doesn't</span>
	<span style="color: #666666;">// matter which threading model we use</span>
	CoInitializeEx<span style="color: #008000;">&#40;</span><span style="color: #0000ff;">NULL</span>, COINIT_MULTITHREADED<span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
&nbsp;
	<span style="color: #666666;">// Call a separate function, to ensure stack-based objects</span>
	<span style="color: #666666;">// are out-of-scope on return.</span>
	Foo<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
&nbsp;
	<span style="color: #666666;">// Wait for some input</span>
	_getch<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
	<span style="color: #0000ff;">return</span> <span style="color: #0000dd;">0</span><span style="color: #008080;">;</span>
<span style="color: #008000;">&#125;</span></pre></div></div>

<p>Now, if you run this from within Visual Studio, if you&#8217;re vigilant (and you haven&#8217;t got your debugger set to stop on access violations), then you&#8217;ll notice this in the output window after the return statement executes:<br />
<code><br />
...<br />
The thread 'Win32 Thread' (0x15b0) has exited with code 11001 (0x2af9).<br />
The thread 'Win32 Thread' (0x1110) has exited with code 0 (0x0).<br />
<b>First-chance exception at 0x00850a2b in testStackObjects.exe: 0xC0000005: Access violation reading location 0x00850a2b.</b><br />
The thread 'DebuggerRCThread::ThreadProcStatic' (0x1534) has exited with code 0 (0x0).<br />
The thread 'RPC Callback Thread' (0x12b8) has exited with code 0 (0x0).<br />
...<br />
</code><br />
Lets ramp up WinDbg, attach to the process (that _getch comes in useful here) and find out what&#8217;s going on in a bit more detail.</p>
<p>If we let the app run to the point of failure in WinDbg, we can see that the CLR was in the act of shutting down when it caused the exception:<br />
<code><br />
0:002> kp<br />
ChildEBP RetAddr<br />
WARNING: Frame IP not in any known module. Following frames may be wrong.<br />
00dae3fc 79f4c1b5 0xe06ff8<br />
00dae450 79f4c26c mscorwks!ReleaseTransitionHelper+0x5f<br />
00dae494 79f4c2d0 mscorwks!SafeReleaseHelper+0x8c<br />
00dae4c8 79faaa01 mscorwks!SafeRelease+0x2f<br />
00dae4fc 79faa7c8 mscorwks!IUnkEntry::Free+0x68<br />
00dae510 79faa91d mscorwks!RCW::ReleaseAllInterfaces+0x18<br />
00dae540 79faa949 mscorwks!RCW::ReleaseAllInterfacesCallBack+0xbd<br />
00dae570 7a0792ac mscorwks!RCW::Cleanup+0x22<br />
00dae57c 7a079714 mscorwks!RCWCleanupList::ReleaseRCWListRaw+0x16<br />
00dae5ac 7a0797df mscorwks!RCWCleanupList::ReleaseRCWListInCorrectCtx+0xdf<br />
00dae5fc 79fdc140 mscorwks!RCWCleanupList::CleanupAllWrappers+0x77<br />
00dafe90 79fdc7aa mscorwks!RCWCache::ReleaseWrappersWorker+0x103<br />
00dafed8 79fd9f95 mscorwks!ReleaseRCWsInCaches+0x27<br />
00dafee0 79f3c76a mscorwks!InnerCoEEShutDownCOM+0x1e<br />
00daff14 79f92015 mscorwks!WKS::GCHeap::FinalizerThreadStart+0x1fc<br />
00daffb4 7c80b683 mscorwks!Thread::intermediateThreadProc+0x49<br />
00daffec 00000000 kernel32!BaseThreadStart+0x37<br />
</code><br />
Essentially it&#8217;s cleaning up the currently unused RCWs &#8211; including our malformed one &#8211; and as part of doing this, it&#8217;s calling Release on the underlying COM object, via the mscorwks!SafeRelease function. SafeRelease wraps the call to potentially (and definitely, in this case) dangerous unmanaged code with various exception handlers, enabling it to silently handle access violations. </p>
<p>If we run the app again, and this time break while it&#8217;s waiting for the keypress, before it attempts to clean up the RCWs, then we can examine the wrapper ourselves, using the approach I set out in <a href="http://www.voyce.com/index.php/2009/09/03/getting-iunknown-from-__comobject/">this post</a>.</p>
<p>List all of the untyped COM object wrappers:</p>
<pre>
0:002> !dumpheap -type System.__ComObject
 Address       MT     Size
<font color="blue"><b>01418628</b></font> 79306e60       16
total 1 objects
Statistics:
      MT    Count    TotalSize Class Name
79306e60        1           16 System.__ComObject
Total 1 objects
</pre>
<p>Use the address of the object to obtain its object header:<br />
<code><br />
0:002> dd <font color="blue">1418628</font>-4 L1<br />
01418624  0800<font color="red"><b>0002</b></font><br />
</code><br />
Use the syncblk identifier in the header to get the syncblk:</p>
<pre>
0:002> !syncblk <font color="red">2</font>
Index SyncBlock MonitorHeld Recursion Owning Thread Info  SyncBlock Owner
    2 <font color="darkgreen"><b>001e4d9c</b></font>            0         0 00000000     none    01418628 System.__ComObject
-----------------------------
Total           2
CCW             0
RCW             0
ComClassFactory 0
Free            0
</pre>
<p>Get the address of the RCW from the sync block:<br />
<code><br />
0:008> dd <font color="darkgreen">001e4d9c</font>+1c L1<br />
001e4db8  001e7dc8<br />
0:008> dd 001e7dc8+c L1<br />
001e7dd4  <font color="purple"><b>001de828</b></font><br />
</code><br />
And dump out the relevant bits of the RCW, the vtable of the object, at offset 0&#215;88, and the IUnknown pointer, at offset 0&#215;64:<br />
<code><br />
0:008> dds <font color="purple">001de828</font>+88 L1<br />
001de8b0  0041ac78 testStackObjects!MyClass::`vftable'<br />
0:008> dds <font color="purple">001de828</font>+64 L1<br />
001de88c  0012fe7c<br />
</code><br />
We can use <code>!address</code> to do a quick sanity check on the pointer and verify what we know to be the case; it&#8217;s stack memory:</p>
<pre>
0:008> !address 0012fe7c
    00030000 : 00124000 - 0000c000
                    Type     00020000 MEM_PRIVATE
                    Protect  00000004 PAGE_READWRITE
                    State    00001000 MEM_COMMIT
                    Usage    <b>RegionUsageStack</b>
                    Pid.Tid  490.13dc
</pre>
<p>If we run the app on again to the point that it fails, we can clearly see the address of the object being passed as an argument to <code>mscorwks!IUnkEntry::Free</code>.</p>
<p>So the moral of the story is; don&#8217;t pretend some arbitrary piece of stack memory is a real, reference counted COM object. You may be saving the cost of a heap allocation, but even if your app works OK today, it may not tomorrow when someone introduces a piece of .NET code somewhere in your object graph.</p>
<h4>Bonus Extra Content</h4>
<p>As a bonus tip, here are a couple of WinDbg breakpoints that can be used to dump each RCW as it&#8217;s created and destroyed.<br />
<code><br />
bu 79faa974 "dds @ecx L23; g"<br />
bu 79faa538 "dd @esp+20 L1; dds poi(@esp+20)+88 L1; g"<br />
</code></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Don&#8217;t do anything in DllMain&#8230; Please</title>
		<link>http://www.voyce.com/index.php/2009/12/03/dont-do-anything-in-dllmain-please/</link>
		<comments>http://www.voyce.com/index.php/2009/12/03/dont-do-anything-in-dllmain-please/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 23:27:13 +0000</pubDate>
		<dc:creator>ian</dc:creator>
				<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[COM]]></category>
		<category><![CDATA[dll]]></category>
		<category><![CDATA[win32]]></category>

		<guid isPermaLink="false">http://www.voyce.com/?p=554</guid>
		<description><![CDATA[Thinking of adding some code to your DLLs DllMain function? STOP!]]></description>
			<content:encoded><![CDATA[<p>Novice Windows programmers can often think that <code>DllMain</code> is a good place to get that one-time set-up and tear-down work done. It seems to offer an ideal opportunity to know when your DLL has just been loaded, and when it&#8217;s about to be unloaded. What better place to add all that expensive, complicated initialisation&#8230;? STOP! WAIT! Before you add anything in <code>DllMain</code>, make sure you understand what state the process will be in when it gets called. Once you know that, you may well change your mind&#8230;<br />
<span id="more-554"></span><br />
Firstly, take a look at <a href="http://www.microsoft.com/whdc/driver/kernel/DLL_bestprac.mspx">this page</a>. It does a pretty good job of ramming home the point that there&#8217;s very little that it&#8217;s safe to do in <code>DllMain</code>. Essentially this is because while the function&#8217;s being called, the OS is holding a process-wide lock that isn&#8217;t re-entrant. As such, if you do anything that causes a DLL to be loaded, a deadlock may occur. There are many, many things that may have a side-effect of loading a DLL; calling COM functions, creating threads etc.</p>
<p>This is such a common source of bugs, and such an important requirement, that from Vista onwards Microsoft introduced a new set of functions in the Windows API explicitly to support it: <a href="http://msdn.microsoft.com/en-us/library/aa363808(VS.85).aspx">One-Time Initialization</a>.</p>
<p>And even if you get away with doing naughty things in <code>DllMain</code> now, don&#8217;t think that it&#8217;ll stay that way forever. We got away with it for years, then when .NET came along it introduced all sorts of additional correctness checks. For instance, the Managed Debugging Assistant (MDA) in Visual Studio will shout loudly should you attempt to run managed code during <code>DllMain</code>.<br />
<code><br />
Managed Debugging Assistant 'LoaderLock' has detected a problem in 'C:\YourApp.vshost.exe'.<br />
Additional Information: Attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image initialization function since doing so can cause the application to hang.<br />
</code><br />
And it&#8217;s easier than you think to do so. For example, calling something as innocuous as <code>GetWindowText</code> can result in managed code being run. </p>
<p>How can you get around this?</p>
<p>One of the approaches I&#8217;ve used has been to make use of Win32 asynchronous procedure calls. Specifically you can call <a href="http://msdn.microsoft.com/en-us/library/ms684954(VS.85).aspx">QueueUserAPC</a> to add a function to the queue, and this can contain the initialisation you would&#8217;ve otherwise done in <code>DllMain</code>. </p>
<p>However there is significant gotcha regarding use of APCs: your function will not be called until the thread is in an &#8220;alertable wait state&#8221;. This means you (or some other code on the thread) need to call an alertable wait function such as <a href="http://msdn.microsoft.com/en-us/library/ms686307(VS.85).aspx"><code>SleepEx</code></a>, <a href="http://msdn.microsoft.com/en-us/library/ms687036(VS.85).aspx"><code>WaitForSingleObjectEx</code></a> and specify TRUE for the alertable parameter. </p>
<p>Once your APC is getting called successfully you&#8217;ll be in much better place; your code will be executed outside of the scope of the dreaded OS loader lock and you&#8217;ll be doing things by the book, hopefully avoiding all the potential pitfalls that lie in wait within <code>DllMain</code>. </p>
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		</item>
		<item>
		<title>Getting IUnknown from __ComObject</title>
		<link>http://www.voyce.com/index.php/2009/09/03/getting-iunknown-from-__comobject/</link>
		<comments>http://www.voyce.com/index.php/2009/09/03/getting-iunknown-from-__comobject/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 22:51:35 +0000</pubDate>
		<dc:creator>ian</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[COM]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[WinDbg]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[mscorwks]]></category>
		<category><![CDATA[RCW]]></category>

		<guid isPermaLink="false">http://www.voyce.com/?p=330</guid>
		<description><![CDATA[How do you find the unmanaged COM object that's being referenced by a .NET object?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working in an environment with a lot of mixed managed (F#) and unmanaged (C++ COM) code. One of the big problems with this is the mix of lifetime management techniques; .NET uses garbage collection while COM relies on reference counting. Furthermore .NET garbage collection is somewhat non-deterministic, which adds further complexity.</p>
<p>So quite often in our mixed code-base, we find that the .NET garbage collection process doesn&#8217;t kick in when we need it to. For instance, when we&#8217;ve allocated a lot of memory in the COM code that .NET isn&#8217;t aware of. Memory exhaustion has to get pretty bad for the GC to occur at any other time than during a .NET allocation, either the system-wide low-memory event has to be signalled or an <code>OutOfMemoryException</code> needs to be thrown. In both of these cases it&#8217;s probably too late to do anything about it.</p>
<p>In this case it&#8217;s extremely useful to be able to see what .NET objects are still alive, and what COM objects they&#8217;re hanging on to. Unfortunately this isn&#8217;t as easy as it might seem.<br />
<span id="more-330"></span><br />
The COM object itself hides within a weakly-typed <code>System.__ComObject</code> or a strongly-typed managed wrapper, depending on whether rich type information is available. Furthermore, a runtime controller RCW (runtime callable wrapper) is what actually holds a pointer to the object itself, and this structure is internal to mscorwks.dll.</p>
<p>So how can we untangle this and, on finding a <code>__ComObject</code> that happens to still be alive (i.e. is not reachable in the object graph and is therefore eligible for garbage collection) identify which COM object it&#8217;s hanging on to.</p>
<p>First of all, let&#8217;s see how many <code>__ComObjects</code> are still alive. In this case, it&#8217;s only one (phew!):</p>
<pre>
0:005> !DumpHeap -type __ComObject
 Address       MT     Size
01453b74 79306e60       16
total 1 objects
Statistics:
      MT    Count    TotalSize Class Name
79306e60        1           16 System.__ComObject
Total 1 objects
</pre>
<p>And you remember the layout of .NET objects in memory, don&#8217;t you? Of course you do! The 4 bytes prior to the address displayed (<code>01453b74</code>) are the &#8220;object header&#8221;. The exact content of the header is apparently undocumented. Let&#8217;s see what it contains (at least on a 32-bit platform, your mileage may vary):</p>
<pre>
0:005> dd 01453b74-4 L1
01453b70  08000002
</pre>
<p>According to various sources the object header contains 2 fields; a handle and a sync block index. If the object is an RCW, the handle is always 0&#215;08000. You can use the index with SOS&#8217;s <code>!syncblk</code> command to de-reference it:</p>
<pre>
0:005> !syncblk 2
Index SyncBlock MonitorHeld Recursion Owning Thread Info  SyncBlock Owner
    2 001e0fec            0         0 00000000     none    01453b74 System.__ComObject
-----------------------------
Total           3
CCW             0
RCW             1
ComClassFactory 0
Free            0
</pre>
<p>The sync block itself is an undocumented structure, but after a bit of investigation, it turns out that at offset 0&#215;1c there is a pointer to a further structure that contains the &#8220;interop information&#8221;:</p>
<pre>
0:005> dd 001e0fec+1c L1
001e1008  001e9510
</pre>
<p>And from this, we can obtain a pointer to the RCW itself. We&#8217;re almost there!</p>
<pre>
0:005> dd 001e9510+c L1
001e951c  001e5380
</pre>
<p>The RCW is a pretty large structure, but for our purposes there are only a couple of interesting fields: the IUnknown pointer at 0&#215;64, and the object&#8217;s virtual function table pointer at 0&#215;88. If you use <code>dds</code> you can easily see any symbols associated with these pointers:</p>
<pre>
0:005> dds 01e5380+64 L1
001e53e4  00ef6c24
</pre>
<pre>
0:005> dds 01e5380+88 L1
001e5408  00eb9710 rcwrepro!ATL::CComObject<ctestObject>::`vftable'
</pre>
<p>This is the salient information; we now know exactly what type of COM object we&#8217;re dealing with. This is obviously a bit fragile, given that it relies on structures from mscorwks that may well change in newer versions of the runtime (I&#8217;ll check on .NET 4 when I get a chance). It&#8217;s also a bit of a pain to go through all these steps manually in WinDbg, so I put together a simple extension DLL to do it automatically given the address of the __ComObject. I&#8217;ll upload that and blog about it soon.</p>
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		</item>
		<item>
		<title>Getting .NET type information in the unmanaged world</title>
		<link>http://www.voyce.com/index.php/2008/12/01/getting-net-type-information-in-the-unmanaged-world/</link>
		<comments>http://www.voyce.com/index.php/2008/12/01/getting-net-type-information-in-the-unmanaged-world/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 15:48:33 +0000</pubDate>
		<dc:creator>ian</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[COM]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[ccw]]></category>
		<category><![CDATA[IDispatch]]></category>
		<category><![CDATA[invoke]]></category>
		<category><![CDATA[type]]></category>
		<category><![CDATA[unmanaged]]></category>

		<guid isPermaLink="false">http://www.voyce.com/?p=55</guid>
		<description><![CDATA[One of the tools that I write and maintain displays type information for COM objects hidden behind &#8220;handles&#8221; in Excel spreadsheets. The underlying objects can either support an interface that allows them to be richly rendered to XML, or the viewer will fall-back to using metadata and displaying the supported interfaces and their properties and methods. It [...]]]></description>
			<content:encoded><![CDATA[<p>One of the tools that I write and maintain displays type information for COM objects hidden behind &#8220;handles&#8221; in Excel spreadsheets. The underlying objects can either support an interface that allows them to be richly rendered to XML, or the viewer will fall-back to using metadata and displaying the supported interfaces and their properties and methods. It will also invoke parameterless property getters &#8211; making the assumption that doing so won&#8217;t change the state of the object &#8211; and display the returned value. This is a useful way of getting some visibility on otherwise completely opaque values.</p>
<p>In order to obtain the type information about the COM objects, the tool uses type libraries, and the associated <a href="http://msdn.microsoft.com/en-us/library/ms221549.aspx">ITypeLib </a>and <a href="http://msdn.microsoft.com/en-us/library/ms221696.aspx">ITypeInfo</a> interfaces, which, with a little effort, can be used to iterate over all the coclasses, interfaces and functions in the library. But the difficulty lies in obtaining a type library when all you&#8217;re given is an already-instantiated object. In theory, COM allows you to know no more about an object than what interfaces it supports. But in practice, there are a variety of ways you can circumvent this and get to the type information.</p>
<p>For unmanaged COM objects you can use the information in the registry (or SxS configuration) and obtain the server (DLL) that contain a TLB embedded as a resource, or the type library filename itself. I won&#8217;t go into that now, there&#8217;s plenty of information about the location of these common registry keys elsewhere on the internet.</p>
<p>But for managed COM objects &#8211; well, COM callable wrappers (CCWs) &#8211; you have a different problem: registry scraping will never work and there may not even be an associated type library. The InprocServer32 registry entry always points to mscoree.dll, which obviously doesn&#8217;t have an embedded type library, and unless you&#8217;ve registered the assembly with /tlb (which is a pain) then you won&#8217;t have entries under HKEY_CLASSES_ROOT\Typelib and a TLB file to load.</p>
<p>So, if you&#8217;re in the unmanaged world, and all you&#8217;ve got is a pointer to a live CCW, what can you do?</p>
<p>Well, the easiest thing is to use <a href="http://msdn.microsoft.com/en-us/library/ms687303(VS.85).aspx">IProvideClassInfo</a>. This is supported by all CCWs, and provides a way to get an auto-generated (by the CLR) ITypeInfo implementation for the managed class. In fact, this is what I actually used to implement the solution eventually, but along the way I discovered some other interesting aspects of the CCW.</p>
<p>There is another interface that it supports: _Object, the unmanaged version of System.Object, which supports basic .NET functionality such as ToString and GetType. I couldn&#8217;t find it declared anywhere in the Platform or .NET SDK headers, so I put together a version that I could use from C++:</p>
<div style="font-size: 10pt; background: white; color: black; font-family: Lucida Sans Typewriter;">
<p style="margin: 0px;"><span style="color: #0000ff;">struct</span> <span style="color: #0000ff;">__declspec</span>(<span style="color: #0000ff;">uuid</span>(<span style="color: #800000;">&#8220;{65074F7F-63C0-304E-AF0A-D51741CB4A8D}&#8221;</span>)) Object : <span style="color: #0000ff;">public</span> IDispatch</p>
<p style="margin: 0px;">{</p>
<p style="margin: 0px;"><span style="color: #0000ff;">public</span>:</p>
<p style="margin: 0px;"><span style="color: #008000;">// We don&#8217;t actually call these methods, doing so seems to return</span></p>
<p style="margin: 0px;"><span style="color: #008000;">// COR_E_INVALIDOPERATION. Instead we just use the IDispatch::Invoke</span></p>
<p style="margin: 0px;"><span style="color: #008000;">// and use the DISPID of the methods.</span></p>
<p style="margin: 0px;"><span style="color: #0000ff;">virtual</span> HRESULT STDMETHODCALLTYPE ToString(BSTR *) = 0;</p>
<p style="margin: 0px;"><span style="color: #0000ff;">virtual</span> HRESULT STDMETHODCALLTYPE Equals(VARIANT, VARIANT_BOOL *) = 0;</p>
<p style="margin: 0px;"><span style="color: #0000ff;">virtual</span> HRESULT STDMETHODCALLTYPE GetHashCode(<span style="color: #0000ff;">long</span> *) = 0;</p>
<p style="margin: 0px;"><span style="color: #0000ff;">virtual</span> HRESULT STDMETHODCALLTYPE GetType(mscorlib::_Type **) = 0;</p>
<p style="margin: 0px;">};</p>
</div>
<p><!--EndFragment-->Despite the presence of the virtual functions in this &#8220;interface&#8221;, we&#8217;re not actually going to call them. Instead we&#8217;ll call through the IDispatch that it derives from. It may be possible to use them directly, but see the comment describing what happens when I tried it. Calling via IDispatch may seem slightly odd, because the object itself claims not to support it (QueryInteface returns E_NOINTERFACE).</p>
<p>The methods on the _Object interface have well-known DISPIDs:</p>
<table border="0">
<tbody>
<tr>
<td>ToString</td>
<td>0&#215;00000000</td>
</tr>
<tr>
<td>Equals</td>
<td>0&#215;60020001</td>
</tr>
<tr>
<td>GetHashCode</td>
<td>0&#215;60020002</td>
</tr>
<tr>
<td>GetType</td>
<td>0&#215;60020003</td>
</tr>
</tbody>
</table>
<p>So we can use that to invoke the GetType method:</p>
<div style="font-size: 10pt; background: white; color: black; font-family: Lucida Sans Typewriter;">
<p style="margin: 0px;">DISPPARAMS parms;</p>
<p style="margin: 0px;">parms.cArgs = 0;</p>
<p style="margin: 0px;">parms.cNamedArgs = 0;</p>
<p style="margin: 0px;">_variant_t vType;</p>
<p style="margin: 0px;">hr = pObject-&gt;Invoke(0&#215;60020003, IID_NULL, 0, DISPATCH_METHOD, &amp;parms, &amp;vType, NULL, NULL);</p>
</div>
<p><!--EndFragment-->And we get back a <a href="http://msdn.microsoft.com/en-us/library/system.runtime.interopservices._type.aspx">_Type</a> interface that allows us to navigate around the type information in the same way as we can with System.Type! Just #import mscorlib.tlb and you get all the interfaces you need to e.g. iterate over all the interfaces implemented by a type, and invoke a function on them:</p>
<div style="font-size: 10pt; background: white; color: black; font-family: Lucida Sans Typewriter;">
<p style="margin: 0px;"><span style="color: #0000ff;">#import</span> <span style="color: #800000;">&lt;mscorlib.tlb&gt;</span> rename(<span style="color: #800000;">&#8220;ReportEvent&#8221;</span>,<span style="color: #800000;">&#8220;xReportEvent&#8221;</span>)</p>
<p style="margin: 0px;">&#8230;</p>
<p style="margin: 0px;">mscorlib::_TypePtr t(V_UNKNOWN(&amp;vType));</p>
<p style="margin: 0px;">CComSafeArray&lt;LPUNKNOWN&gt; saInterfaces(t-&gt;GetInterfaces());</p>
<p style="margin: 0px;">&#8230;</p>
<p style="margin: 0px;">mscorlib::_TypePtr tInterface((LPUNKNOWN)saInterfaces.GetAt(n));</p>
<p style="margin: 0px;">&#8230;</p>
<p style="margin: 0px;">result = tInterface-&gt;InvokeMember(_bstr_t(<span style="color: #800000;">&#8220;Function&#8221;</span>),</p>
<p style="margin: 0px;">(mscorlib::BindingFlags)</p>
<p style="margin: 0px;">(mscorlib::BindingFlags_GetProperty +</p>
<p style="margin: 0px;">mscorlib::BindingFlags_InvokeMethod +</p>
<p style="margin: 0px;">mscorlib::BindingFlags_Public +</p>
<p style="margin: 0px;">mscorlib::BindingFlags_Instance +</p>
<p style="margin: 0px;">mscorlib::BindingFlags_IgnoreCase),</p>
<p style="margin: 0px;">NULL, _variant_t(punk), NULL, NULL, NULL, NULL);</p>
</div>
<p>So this turns out to be quite nice: you can get rich managed type information even if you&#8217;re running in the unmanaged world.</p>
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		</item>
		<item>
		<title>F# &#8211; A little gotcha with GuidAttribute</title>
		<link>http://www.voyce.com/index.php/2008/08/18/f-a-little-gotcha/</link>
		<comments>http://www.voyce.com/index.php/2008/08/18/f-a-little-gotcha/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 13:20:43 +0000</pubDate>
		<dc:creator>ian</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[COM]]></category>
		<category><![CDATA[F#]]></category>
		<category><![CDATA[guidattribute fsharp]]></category>

		<guid isPermaLink="false">http://www.voyce.com/?p=39</guid>
		<description><![CDATA[Be careful when using the [&#60;Guid("...")&#62;] attribute on your COM-visible classes in F#. If you mistakenly use the curly-bracket delimited format for the GUID, regasm will silently, yes, silently, fail to add any CLSID entries for your class. That means it will be cocreatable by the prog ID, but not the CLSID. Ouch.
No doubt this will be [...]]]></description>
			<content:encoded><![CDATA[<p>Be careful when using the [&lt;Guid("...")&gt;] attribute on your COM-visible classes in F#. If you mistakenly use the curly-bracket delimited format for the GUID, regasm will silently, yes, <em>silently</em>, fail to add any CLSID entries for your class. That means it will be cocreatable by the prog ID, but not the CLSID. Ouch.</p>
<p>No doubt this will be addressed in the CTP release, due in a couple of weeks.</p>
]]></content:encoded>
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