On my recent iOS puzzler Wordz, I decided not to reinvent the wheel, and instead use an off-the-shelf 2d game framework. I settled on Cocos2d. It makes it very easy to put together sprite-based games or apps by providing all the basic pieces like a scene graph, animations and integration with a couple of physics [...]
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Live has been getting in the way of blogging.
Thinking of adding some code to your DLLs DllMain function? STOP!
A FormatException is generated by the WPF DataBinding diagnostics if the original exception text contains curly brackets.
Some comments on the massive response to the “7 signs” blog post, and a couple of snivelling apologies.
I’ve just spent several hours struggling with an annoying WordPress problem: when I edited a post to make some additions, it suddenly stopped displaying any content. The title, header and footer were still visible, only the post body itself was missing. After a bit of poking around, I came across this post. It points out [...]
I’m on twitter! Expect some random thoughts on software development and the like: http://twitter.com/voyce I’ve added a widget to the sidebar to give you a flavour.
…this blogging from your iPhone thang. There’s a new (free!) app available from the AppStore that gives you “native” WordPress access direct from the iPhone, and it seems to work quite nicely. Now, where’s that copy and paste…
I finally got around to building and packaging a new version of OpD2d. Major new features are: Preview window so you can easily check volume levels before recording Ability to pass recording settings on command line so you can use Windows Scheduler to record automatically at a certain time It’s available here: http://www.opcode.co.uk/opd2d/default.asp OpD2d has [...]