Category Archives: .NET

Kinect SDK with F#

My first quick look at using the Kinect SDK with F#.

Also posted in F#, Graphics, Software Development, WPF | Tagged , , , , | Leave a comment

Am I being called from DllMain?

How can you tell if your code is being called from within DllMain? You could use an undocumented function from ntdll.dll.

Also posted in Debugging, Visual Studio, WinDbg, Windows | Leave a comment

F# Async: Plays well with others?

Async is a powerful way of getting parallelism in your F# code, just be careful what you call within your Async workflows.

Also posted in F# | Tagged , , , , | Leave a comment

Mixing it up: when F# meets C#

How does it look when F# meets C#?

Also posted in F#, Software Development | Tagged , , , | Leave a comment

Beginning F#: Positive Discrimination

Discriminated unions for the rest of us.

Also posted in F#, Finance | Tagged , | Leave a comment

Quick post: Using Mono.Cecil and F# to get assembly dependencies

Using Mono.Cecil and F# to list assembly dependencies.

Also posted in F# | Tagged , , , , , , | 4 Comments

Public static fields gone from F# 2.0

You can no longer create public static fields in F# 2.0. Why was the change made and what impact does it have on WPF development?

Also posted in F#, Software Development, WPF | Tagged , , , | 3 Comments

Minilight renderer in F#

Porting the Minilight global illumination renderer to F#.

Also posted in F#, Graphics, Software Development | Tagged , , , | 4 Comments

.NET 4.0 Type Equivalence causes BadImageFormatException

Interop assemblies containing certain constructs will cause a BadImageFormatException in .NET 4.0

Also posted in COM, Debugging, WinDbg, Windows | Tagged , , , , , , | 6 Comments

Calling MSBuild tasks with F#

It’s easy to call MSBuild tasks directly from F#. Although possibly unnecessary.

Also posted in F#, Software Development, Visual Studio | Tagged , , | 2 Comments
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