Catchy title, eh? This little experiment came about as I’ve been working on an iOS app where I decided to use an embedded OpenGL view, via GLKit, for a bit more flexibility than a plain-old UIView. This found me falling head-first down a rabbit-hole of OpenGL ES shaders. I ended up putting together a little [...]
Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.
Using Core Animation to create flip-card number animations on the iPad and iPhone
Well, I’ve done it: I’ve got my first game live on the AppStore. It’s been an interesting journey. I’m terribly bad at getting my hands on devkits and SDKs, having a play with them and then not doing anything constructive. This dates way back to things like the Playstation NetYaroze, which was pretty expensive, and [...]
Ahh, back to work today. It’s pretty tough getting back into the swing of things after what turned out to be a long break this year. While I was off I finally got to spend some time working on an iPhone game. After getting hold of the SDK a while back, it’s only now that [...]
Well, I’ve finally got round to getting my hands on a Mac – a shiny 17″ MacBook Pro, no less – after last being heavily involved in Mac development about a decade ago when it was all about the somewhat basic IDE (at least in today’s terms) MPW – the Macintosh Programmer’s Workshop. Check it [...]