Category Archives: Mac

Drawing animated shapes and text in Core Animation layers

Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.

Also posted in Software Development, iOS, iPhone | Tagged , , , , , , , | Leave a comment

Creating an iPad flip-clock with Core Animation

Using Core Animation to create flip-card number animations on the iPad and iPhone

Also posted in Graphics, iPhone | Tagged , , , | 13 Comments

BattleFingers is here!

Well, I’ve done it: I’ve got my first game live on the AppStore. It’s been an interesting journey. I’m terribly bad at getting my hands on devkits and SDKs, having a play with them and then not doing anything constructive. This dates way back to things like the Playstation NetYaroze, which was pretty expensive, and [...]

Also posted in Gaming, Software Development, iPhone | Tagged , | Leave a comment

Sound formats for iPhone development

Ahh, back to work today. It’s pretty tough getting back into the swing of things after what turned out to be a long break this year. While I was off I finally got to spend some time working on an iPhone game. After getting hold of the SDK a while back, it’s only now that [...]

Also posted in Software Development, iPhone | Tagged , , , , , , | 5 Comments

Back to Mac

Well, I’ve finally got round to getting my hands on a Mac – a shiny 17″ MacBook Pro, no less – after last being heavily involved in Mac development about a decade ago when it was all about the somewhat basic IDE (at least in today’s terms) MPW – the Macintosh Programmer’s Workshop. Check it [...]

Posted in Mac | Leave a comment
  • Follow me on Twitter Follow me on Twitter @voyce

  • Categories

  • Archives