Catchy title, eh? This little experiment came about as I’ve been working on an iOS app where I decided to use an embedded OpenGL view, via GLKit, for a bit more flexibility than a plain-old UIView. This found me falling head-first down a rabbit-hole of OpenGL ES shaders. I ended up putting together a little [...]
A quick look back at some of the stuff I’ve been doing this year.
Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.
If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.
A quick look at the physics demo I’ve been writing using Bullet on iOS.