Category Archives: F#

Looking back at 2011

A quick look back at some of the stuff I’ve been doing this year.

Also posted in Software Development, WPF, iOS | Tagged , , , , , , | Leave a comment

Kinect SDK with F#

My first quick look at using the Kinect SDK with F#.

Also posted in .NET, Graphics, Software Development, WPF | Tagged , , , , | Leave a comment

F# Async: Plays well with others?

Async is a powerful way of getting parallelism in your F# code, just be careful what you call within your Async workflows.

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Mixing it up: when F# meets C#

How does it look when F# meets C#?

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Not dead, just busy

Where’ve I been…?

Also posted in iOS | Leave a comment

Beginning F#: Positive Discrimination

Discriminated unions for the rest of us.

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Quick post: Using Mono.Cecil and F# to get assembly dependencies

Using Mono.Cecil and F# to list assembly dependencies.

Also posted in .NET | Tagged , , , , , , | 4 Comments

Public static fields gone from F# 2.0

You can no longer create public static fields in F# 2.0. Why was the change made and what impact does it have on WPF development?

Also posted in .NET, Software Development, WPF | Tagged , , , | 3 Comments

Minilight renderer in F#

Porting the Minilight global illumination renderer to F#.

Also posted in .NET, Graphics, Software Development | Tagged , , , | 4 Comments

Calling MSBuild tasks with F#

It’s easy to call MSBuild tasks directly from F#. Although possibly unnecessary.

Also posted in .NET, Software Development, Visual Studio | Tagged , , | 2 Comments
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