A quick look back at some of the stuff I’ve been doing this year.
A quick look back at some of the stuff I’ve been doing this year.
Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.
If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.
Is C++ coming back to a warm welcome from Microsoft?
My first quick look at using the Kinect SDK with F#.
How can you tell if your code is being called from within DllMain? You could use an undocumented function from ntdll.dll.
Async is a powerful way of getting parallelism in your F# code, just be careful what you call within your Async workflows.
How does it look when F# meets C#?
Discriminated unions for the rest of us.