Category Archives: Software Development

Looking back at 2011

A quick look back at some of the stuff I’ve been doing this year.

Also posted in F#, WPF, iOS | Tagged , , , , , , | Leave a comment

Drawing animated shapes and text in Core Animation layers

Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.

Also posted in Mac, iOS, iPhone | Tagged , , , , , , , | Leave a comment

Creating a physics-based OpenGL iOS app

If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.

Also posted in C++, Graphics, iOS, iPhone | Tagged , , , , , , | Leave a comment

C++: The oldest new kid on the block

Is C++ coming back to a warm welcome from Microsoft?

Also posted in C++, Rant, Windows | Tagged , , , | Leave a comment

Kinect SDK with F#

My first quick look at using the Kinect SDK with F#.

Also posted in .NET, F#, Graphics, WPF | Tagged , , , , | Leave a comment

Am I being called from DllMain?

How can you tell if your code is being called from within DllMain? You could use an undocumented function from ntdll.dll.

Also posted in .NET, Debugging, Visual Studio, WinDbg, Windows | Leave a comment

F# Async: Plays well with others?

Async is a powerful way of getting parallelism in your F# code, just be careful what you call within your Async workflows.

Also posted in .NET, F# | Tagged , , , , | Leave a comment

Mixing it up: when F# meets C#

How does it look when F# meets C#?

Also posted in .NET, F# | Tagged , , , | Leave a comment

Not dead, just busy

Where’ve I been…?

Also posted in F#, iOS | Leave a comment

Beginning F#: Positive Discrimination

Discriminated unions for the rest of us.

Also posted in .NET, F#, Finance | Tagged , | Leave a comment
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