On my recent iOS puzzler Wordz, I decided not to reinvent the wheel, and instead use an off-the-shelf 2d game framework. I settled on Cocos2d. It makes it very easy to put together sprite-based games or apps by providing all the basic pieces like a scene graph, animations and integration with a couple of physics […]
How different did things look at CES 30 years ago? Very.
Also posted in Gaming
Tagged Gaming, Graphics, retro
If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.
My first quick look at using the Kinect SDK with F#.
This year the onedotzero film festival included for the first time a screening for families. Here’s what I thought of it.
A quick look at the physics demo I’ve been writing using Bullet on iOS.
Also posted in iOS
Tagged 3d, iOS, iPad, iPhone, OpenGL, physics
Porting the Minilight global illumination renderer to F#.
Using Core Animation to create flip-card number animations on the iPad and iPhone