Category Archives: Graphics

Minilight renderer in F#

Porting the Minilight global illumination renderer to F#.

Also posted in .NET, F#, Software Development | Tagged , , , | 3 Comments

Creating an iPad flip-clock with Core Animation

Using Core Animation to create flip-card number animations on the iPad and iPhone

Also posted in Mac, iPhone | Tagged , , , | 9 Comments

iPad – The rise of the naturalistic user interface

Apple’s iPad applications make use of real-world objects in their user interfaces: books, newspapers, address books. What is it about the iPad that makes it a good platform for this kind of UI?

Also posted in Usability, iPhone | Tagged , , , | 3 Comments

Highlights from onedotzero – wow+flutter

Some highlights from the onedotzero wow+flutter digital short film festival.

Posted in Graphics | Tagged , , , , | 1 Comment