Category Archives: Graphics

30 years ago at CES…

How different did things look at CES 30 years ago? Very.

Also posted in Gaming | Tagged , , | Leave a comment

Creating a physics-based OpenGL iOS app

If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.

Also posted in C++, Software Development, iOS, iPhone | Tagged , , , , , , | Leave a comment

Kinect SDK with F#

My first quick look at using the Kinect SDK with F#.

Also posted in .NET, F#, Software Development, WPF | Tagged , , , , | Leave a comment

onedotzero – Sprites – doing it for the kids

This year the onedotzero film festival included for the first time a screening for families. Here’s what I thought of it.

Posted in Graphics | Tagged , , | Leave a comment

Sneaky peek: Physics on iOS

A quick look at the physics demo I’ve been writing using Bullet on iOS.

Also posted in iOS | Tagged , , , , , | Leave a comment

Minilight renderer in F#

Porting the Minilight global illumination renderer to F#.

Also posted in .NET, F#, Software Development | Tagged , , , | 4 Comments

Creating an iPad flip-clock with Core Animation

Using Core Animation to create flip-card number animations on the iPad and iPhone

Also posted in Mac, iPhone | Tagged , , , | 13 Comments

iPad – The rise of the naturalistic user interface

Apple’s iPad applications make use of real-world objects in their user interfaces: books, newspapers, address books. What is it about the iPad that makes it a good platform for this kind of UI?

Also posted in Usability, iPhone | Tagged , , , | 3 Comments

Highlights from onedotzero – wow+flutter

Some highlights from the onedotzero wow+flutter digital short film festival.

Posted in Graphics | Tagged , , , , | 1 Comment
  • Follow me on Twitter Follow me on Twitter @voyce

  • Categories

  • Archives