I have recently entered a new, strange and exciting phase of my gaming life: Dad Gaming. To put this in context, I’ve been playing games for a long time. I Mutant Camel’d through primary school, Sonic’d through the student days, PaRappa’d through my early career and Mario’d into marriage. But at all of those points […]
How different did things look at CES 30 years ago? Very.
Also posted in Graphics
Tagged Gaming, Graphics, retro
Peggle and Grand Theft Auto: Chinatown Wars. Two fantastic and very different iPhone games, but how is your enjoyment of them affected by the platform on which they run?
Also posted in iPhone, Usability
Tagged games, iPhone
Well, I’ve done it: I’ve got my first game live on the AppStore. It’s been an interesting journey. I’m terribly bad at getting my hands on devkits and SDKs, having a play with them and then not doing anything constructive. This dates way back to things like the Playstation NetYaroze, which was pretty expensive, and […]
I’ve just finished playing Fahrenheit, an intriguing game. It caught my attention because it sets out to be different from many games of today. For a start, it’s not a sequel or subtitle (”Game: the second”), it’s new IP, and more importantly it recognises that games can be all about storytelling and direction. In fact, […]