Author Archives: ian

Not dead, just busy

Where’ve I been…?

Posted in F#, iOS | Leave a comment

Beginning F#: Positive Discrimination

Discriminated unions for the rest of us.

Posted in .NET, F#, Finance | Tagged , | Leave a comment

onedotzero – Sprites – doing it for the kids

This year the onedotzero film festival included for the first time a screening for families. Here’s what I thought of it.

Posted in Graphics | Tagged , , | Leave a comment

Quick post: Using Mono.Cecil and F# to get assembly dependencies

Using Mono.Cecil and F# to list assembly dependencies.

Posted in .NET, F# | Tagged , , , , , , | 4 Comments

Sneaky peek: Physics on iOS

A quick look at the physics demo I’ve been writing using Bullet on iOS.

Posted in Graphics, iOS | Tagged , , , , , | Leave a comment

Public static fields gone from F# 2.0

You can no longer create public static fields in F# 2.0. Why was the change made and what impact does it have on WPF development?

Posted in .NET, F#, Software Development, WPF | Tagged , , , | 3 Comments

Holiday

Normal service will be resumed shortly…

Posted in Uncategorized | Leave a comment

Minilight renderer in F#

Porting the Minilight global illumination renderer to F#.

Posted in .NET, F#, Graphics, Software Development | Tagged , , , | 4 Comments

London Underground UI Fail

You’d think replacing a magnetic board with a digital system would be a good thing, wouldn’t you? Well, not if you get the “user interface” completely wrong…

Posted in Rant, Usability | Tagged , , , | 1 Comment

.NET 4.0 Type Equivalence causes BadImageFormatException

Interop assemblies containing certain constructs will cause a BadImageFormatException in .NET 4.0

Posted in .NET, COM, Debugging, WinDbg, Windows | Tagged , , , , , , | 6 Comments
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