Catchy title, eh? This little experiment came about as I’ve been working on an iOS app where I decided to use an embedded OpenGL view, via GLKit, for a bit more flexibility than a plain-old UIView. This found me falling head-first down a rabbit-hole of OpenGL ES shaders. I ended up putting together a little [...]
Wow, it’s been a ridiculously long time since I’ve blogged. I think it’s time I put something up just to break the curse, and this seemed like a good, and hopefully useful, place to start. Time to polish some of these dusty drafts into published gems. Ever been in that situation where you (or someone [...]
An introductory look at record types, a useful F# language feature.
There’s a bug in 32-bit .NET 2.0 where assemblies are loaded twice, wasting valuable address space.
How different did things look at CES 30 years ago? Very.
Tax avoidance is rife in the new (and existing) generation of tech companies.
A quick look back at some of the stuff I’ve been doing this year.
Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.
Posted in iOS, iPhone, Mac, Software Development
Tagged CALayer, Core Animation, Core Graphics, Graphics, iOS, iPad, iPhone, objective-c
If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.
Posted in C++, Graphics, iOS, iPhone, Software Development
Tagged Bullet, Graphics, iOS, iPad, iPhone, OpenGL, physics