Author Archives: ian

Beginning F#: Records

An introductory look at record types, a useful F# language feature.

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.NET DLLs Loaded Twice

There’s a bug in 32-bit .NET 2.0 where assemblies are loaded twice, wasting valuable address space.

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30 years ago at CES…

How different did things look at CES 30 years ago? Very.

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Tax Avoidance 2.0

Tax avoidance is rife in the new (and existing) generation of tech companies.

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Looking back at 2011

A quick look back at some of the stuff I’ve been doing this year.

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Drawing animated shapes and text in Core Animation layers

Using paths and text to simple create composite animated graphics with Core Graphics, UIKit and Core Animation.

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Creating a physics-based OpenGL iOS app

If you know a bit of OpenGL you can integrate the powerful Bullet physics API into your iPad or iPhone app.

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C++: The oldest new kid on the block

Is C++ coming back to a warm welcome from Microsoft?

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Kinect SDK with F#

My first quick look at using the Kinect SDK with F#.

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Am I being called from DllMain?

How can you tell if your code is being called from within DllMain? You could use an undocumented function from ntdll.dll.

Posted in .NET, Debugging, Visual Studio, WinDbg, Windows | Leave a comment
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